

Interview with Chris Salter,
CEO of Allegro Multimedia
By Phaedra Boinodiris
Allegro Multimedia's
edutainment title Piano Wizard teaches gamers how to
play the piano through a video game. WomenGamers.Com had the wonderful
opportunity to speak with CEO Chris Salter about the product and the company
behind it.
WG:
What other methods do foreign cultures use to teach kids music that our society
does not employ? Have you found a notable difference between cultures in how
kids are taught how to play music?
Chris Salter : My thesis at UCLA for my master’s
was that some cultures learn music as if it were a native language, not using
the abstract gateway of notation, but nevertheless becoming fluent in extremely
complex forms, for example South Africa, Brazil, Indonesia all have vibrant
musical cultures that are not restricted to an elite group of musicians, but
rather music is considered a birthright, like the ability to speak or read, and
are great joyful ways to bind the community. I chose
WG:
How were you first inspired to utilize the premise of a videogame to teach
something like music?
Chris Salter: Parallel with my studies in
WG:
Why do you think that music reading via notes has persisted as long as it has?
Chris Salter: Music notation is somewhat like the
written Chinese language. Even though the alphabet as a writing system is more
efficient, the ideograms have almost 5000 years of extra meaning embedded in
them, cultural depth that an alphabet cannot possibly convey, a historical
treasure that as inefficient and cumbersome as it is, has too much value to
discard. For example, the characters of mother and child together have a third
meaning, “good”. How can those four letters express that level of “good”? They
cannot, and something fundamental like the importance of family is lost when
you strip away the characters. Repeat that times thousands of characters and
combinations. Music notation is like that. Literally coming from drawings of
monks hands as the simplest way to show a 5 note scale and conduct Gregorian
Chant, music notation became a precious way pre-electronics to pass on and
build on each other’s musical genius. But then each new generation and age had
new dimensions, from the invention of the organ, then the harpsichord, came a
complete retuning in the Renaissance and Baroque, 12 equal half steps instead
of a 5 note scale, and then the piano and a complete shift in musical grammar
and form in the Classical age, to muddying and then complete disregard of those
forms and harmonic “rules” in the Romantic and Impressionist eras. But musical
notation was not discarded, it just became more and more complex, and farther
and farther away from its initial simplicity, to the point where it is actually
more of a barrier to learning music than an aid, much like Chinese characters
are a barrier to learning the spoken language. But that is where the
fundamental confusion comes in. No one in
WG:
How can one purchase the software and the keyboard?
Chris Salter: First of all, there are several
distinct versions of our game. Fisher-Price licensed the concept from us and
produced a great toy version that plugs straight into your TV, called “I Can
Play Piano” with Piano Wizard
method. It has Dora, Barbie, Spongebob, Scooby Doo cartridges and game you can
buy separately. They did a great job. That product is everywhere toys are sold,
Wal-Mart, K-Mart, Sears, Target, ToysRus, KB Toys, you name it. Allegro sells
the Windows PC or MAC software versions, and our game is available online at www.PianoWizard.com, and in Target
Superstores and Apple stores. FAO Schwartz, the classic upscale toy icon, has
interactive demos going on during the holidays, but our real push is direct
channels like QVC, and our own infomercial that we are testing this fall. This
is an infomercial like none I have seen, it is full of heartfelt testimonials
by parents, kids, teachers and even seniors. Lives changed, not because of the
game, but because of the music. The game merely empowered them to finally be
able to express their own musical soul. Trust me, that is magical, especially
for people who gave up on it as a possibility long ago. One other benefit we
see in the game is that it only has positive feedback. To see my daughter’s’
face when she first realized she can be good at music, and can learn any song
she wants, to see all those green lights go off in her head, that is priceless,
and we see it every time we demo the game. It happens that fast.


WG:
What age range is PianoWizard recommended for? Will you be making different
products for different age ranges?
Chris Salter: We have seen children as young as
two play the game, but at that age developmental variance is very high, so we
recommend 3 and above. Fisher-Price’s version, the I Can Play Piano really
serves that youngest market best, because the kids don’t want to stop, and you
don’t want to tie up your computer for a four year old very long, so since the
toy version just plugs into the TV, it is a great start. As the kids get
excited however, and the parents see the value and interest, they generally
want something with a more educational path, something with a real curriculum
to take them from just fooling around to playing and reading music. That would
be Piano Wizard EASY MODE,
which can be started as young as three, but may need more parental guidance and
setup for the youngest ones. Once the game is on though, the kids can navigate
on their own, passing up mom pretty quickly. So for EASY MODE, you look at more
like 5 or 6 years old and up, and we mean up. EASY MODE is perfect for adults,
teens, seniors, anyone who wants to play and has limited or no experience. Piano Wizard PREMIER is for more the
pre-teen and up, because now their musical tastes are differentiating, and they
want more than the 100 preset songs included with EASY MODE, they want to be
able to import and play the music they love. I would say 7 and 8 years old and
up for PREMIER. Because you can import virtually any
WG:
What future goals do you have for PianoWizard? What technologies are you
waiting for to help you make your next big leap in the product?
Chris Salter: We have Guitar Wizard in
development, as well as Composer Wizard and Band Wizard, where the kids can
make up their own songs and play together online. The technology is all there,
it is just capital and time before we have those out on the market, and capital
of course compresses the time if you use it wisely. We have a dozen other
products in mind, we have truly cracked the musical code, and have an endless
stream of new things to bring out, in many different flavors and markets. It is
eminently customizable now that we have the basic system and game engine
developed. That is the beauty of the game. We all love music, but we all love
different music. We can produce products for every instrument, every musical
genre, every software or game platform, including an embedded chip like
Fisher-Price did for the toy, in every language. Our market is people who wish
they were musicians, and if anyone knows a bigger one, I will be impressed. Our
challenge is not creating new things, it is getting the word out that music is
now a birthright, not just a gift for the lucky few that learned in spite of
the traditional training.
WG:
How did you initially fund your business?
Chris Salter: I started this company in August of
2001. On reflection, not a great time to start a software company. The tech
bubble had collapsed, billions lost. The scandal economy of Enron, Tyco,
WorldCom, the meltdown of Arthur Anderson was not consoling investors either,
and then 9/11 hit the next month. What followed was 3 very tough years where we
raised a couple million from angel investors and got the product to market at
the end of 2004. As they told us, it would take longer and cost more, but we
always built it knowing it will one day be a 100 million dollar company or
more. The last 18 months have been phenomenal, we-ve raised the last 3 million
in that time frame, but as you can see, our ambitions are grand. We truly see
this as a global and multigenerational product line. We expect to be bought out
by a major in the interactive entertainment industry along the way, but the
brand will change lives for generations if we have our way.
WG:
In what countries are you selling PW?
Chris Salter: Fisher-Price has it in
WG:
Have you considered utilizing what you have built with PianoWizard to enable
kids to make and record their own music?
Chris Salter: Absolutely. That is the thrust of
Composer Wizard. My goal is that kids can grab and move the game objects they
generate, and begin to play with and construct music like they do with Legos.
It is very exciting to bring their creativity to bear. We hope to do for music
and children what Crayola has done for art and children, i.e., unleash their natural
joy and creativity for life.
WG:
What advice do you have for would-be entrepreneurs who are interested in
launching their hearts, minds, and souls into a business in the gaming
industry?
Chris Salter: Being an entrepreneur is different
from being a game designer or inventor. You need to be the parent of your
dream, not a child waiting for a Sony or Microsoft to “discover” you. That
means, like any parent, willing to do whatever it takes to feed, protect,
nurture and grow your dream to the point it can not only fend for itself, but
feed, protect and nurture you. Like with a child, it takes years, and you
better not start without realizing there are a lot of “diapers” to change. In
other words, new skills, areas of discomfort, grunt work cannot be things you
are not willing to do. For most people, talking to their family and friends for
that first capital, or learning new skills, or even admitting they don’t know
everything when they start out is very awkward, and so they quit. That is not
“whatever it takes”. For me, I found a wonderful network for entrepreneurs ....
[While cooperative networks are not] for everybody, it [can be] a superb resource for
entrepreneurs, investors, and service providers .... [C]ooperative networks ....
encourage all their members to share their resources, ideas, capital,
contacts, and support for each other. It sounds kind of woo-woo, but the truth is,
cooperative business is the cutting edge way to grow fast and strong, and once
you are in that network, you see the results and the resources for every thing
you will eventually need, either there or through someone someone there knows,
and you never want to be out of that network. I would estimate 90% of my
capital thus far, plus my team, contacts, and knowledge came from my continuing
involvement with that organization over the last 5 years. They don’t do it for you,
but they have all the tools you need to do it yourself there.